Cyberpunk 2077 is an upcoming role-playing video game
developed and published by CD Projekt, releasing for Microsoft Windows,
PlayStation 4, and Xbox One. Adapted from the tabletop game Cyberpunk 2020, it
is set fifty-seven years later in dystopian Night City, California, an open
world with six distinct regions. In a first-person perspective, players assume
the role of the customisable mercenary V, who can apply experience points to
stat upgrades to reach prominence in the character classes NetRunner, Techie,
and Solo. V has an arsenal of ranged weapons and options for melee combat, all
of which can be proliferated and modified. Travelling across Night City, V is
subject to either walking or driving various vehicles. Branching dialogues are
used for conversations with non-player characters, and multiple endings are
available.
Cyberpunk 2077 was developed by CD Projekt Red, an internal
studio within CD Projekt, using the REDengine 4 game engine. They launched a
new division in Wrocław to assist with development, and more staff members
worked on the game than were allocated to The Witcher 3: Wild Hunt.
Developer(s) CD
Projekt Red
Publisher(s) CD
Projekt
Director(s) Adam
Badowski
Composer(s) Marcin
Przybyłowicz
Engine REDengine 4
Platform(s)
Microsoft Windows
PlayStation 4
Xbox One
Genre(s) Role-playing
Mode(s) Single-player
Cyberpunk 2077 is a role-playing video game played in a first-person
perspective as V, a mercenary whose sex, hairstyles, face, body type, body
modifications, background, and clothing are customisable. V's clothing alters
how interactions fare with non-player characters (NPCs), who are also at V's
disposal for romantic and sexual relationships. Stat categories—Strength,
Constitution, Intelligence, Reflex, Tech, and Cool—are malleable to the
character classes that players assume, which are mainly NetRunner (hacking),
Techie (machinery), and Solo (combat). V must consult a "ripperdoc"
to upgrade and purchase cyberware implants, at the cost of eurodollars; moreso
in black markets for military-grade abilities. Colours determine the rarity of
any given equipment, from uncommon (green) to "epic" (purple). V can
take cover, aim, run on the ground and walls, jump, double jump, and slide. If
provided with arm blades, V may climb walls and, like with other close-combat
weapons, deal melee strikes. There are three types of ranged weapons—Power
(standard), Tech (which penetrate walls and enemies), and Smart (with homing
bullets). These can be customised and modified. Ranged weapons are equipped to
ricochet bullets in a target's direction and (with a reflex booster) slow them
down in bullet time. Four types of damage can be inflicted—Physical, Thermal,
EMP, and Chemical (which are identified in enemies by scanning them with a
bionic eye). Gunsmiths repair and upgrade weapons.
Set in the open world metropolis Night City, California, V
navigates its six regions—the corporate City Center, immigrant-inhabited
Watson, luxurious Westbrook, suburban Heywood, gang-infested Pacifica, and
industrial Santo Domingo—on foot and by vehicle, including motorcycles, with
vehicles being subject to either a first or third-person view. Autonomous cars
allow V to focus on combat instead of driving while engaging in gunplay; pedestrians
can also be run over. The full day-night cycle and dynamic weather affect the
way NPCs behave. Apartments can be bought and used as home bases, where V will
fetch weapons, dress, use a computer, and bring back NPCs for sexual activity.
The game features non-English-speaking characters; players who do not speak the
languages can buy translator implants to better comprehend them (depending on
the advancement of the implants, the quality of translations will vary).
"Braindance", a digital recording device streamed directly into the
brain, allows the player character to experience the emotions, brain processes,
and muscle movements of another person as though they were their own.Branching
dialogues are employed to talk with NPCs and take actions in quests. Experience
points are obtained from main quests and fuel the stats, while side quests
yield "street cred" and unlock skills, vendors, places, and additional
quests. Quests are acquired from characters known as Fixers. Throughout the
game, V is aided in quests by various companions. Consumables, like soft
drinks, are used for healing, and objects can be inspected in V's inventory.
Player agency and choice lead to different endings.
Cyberpunk 2077 was announced in May 2012. In January 2013, a
teaser trailer was released,reaching twelve million views in its first week.
The game was confirmed for Microsoft Windows the same year, and for PlayStation
4 and Xbox One at E3 2018, where they revealed a second trailer and a
media-exclusive, pre-alpha gameplay demonstration.
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